

I recommend buying and playing Frontiers before buying other elements, if solo play is the main goal.įor expansions: I really like the dual-colored card expansions:assault and command. I would recommend Dominion over Star Realms to new players any day, but the theme in Star Realms is more appealing than the overused Medieval theme. In my experience the solo mode felt a bit like an afterthought, as most scenarios are designed for 1-4 players and some felt really unfair while playing solo, as you are more at the mercy of the trade row, with less people buying cards. Star Realms is probably best described as a 'gateway game' and might be a good introduction to deck building for those who haven't played deck building games before. Personally I really like star realms, but mostly for the 2-player game play. This can also be combined with all expansions that feature normal cards, but not with game-altering mechanics.įor solo play, you should not buy: missions, gambits, scenarios, command-decks (these are not designed with solo play in mind) Anything you choose to add after that is just to spice things up.įrontiers is a stand-alone set, just like "colony wars" and the base game "star realms" each of these can be used to start playing the game.įrontiers is in my opinion the most fun and balanced set, but can be considered a starter set with extra added things.Įach of these three "base sets" can be expanded using any of the "booster pack expansions" or combined with the other basesets if you want more variability in the trade deck.īuying both is not necessary, but a possibility if you end up liking the game play.įor solo play, you definitely need frontiers, as this is the only expansion including the scenario cards. Most of the others are just "more cards," at the risk of oversimplifying. Can turn games on their heads quickly but adds a bit of randomness. Fun but very different gameplay.Įvents are cards where as soon as they appear in the trade row, some effect takes place.
#Bgg star realms frontiers plus#
Accomplish all three missions and you win, regardless of what the score is.Ĭommanders gives each player a different starting deck themed around combining two of the different factions, plus some powerful gambits to start with. Missions gives each player three random cards with goals to achieve (say, play a Machine Cult base and ship in the same turn). With Heroes, cards are added to the trade deck that can be bought directly into play, can't be affected by the other player at all, and can be scrapped to provide a certain effect. With gambits each player starts with two extra abilities at the start of the game.some one-time use and some recurring.

Any match you pay MUST include one or more of the base game, Colony Wars, or Frontiers. All of them simply add more cards to the game and each expansion brings some new twists to the trade deck.Ĭolony Wars and Frontiers are "core sets" that are their own standalone 80 card decks. It includes only the base game.the same cards you can play with for free.Įverything other than that can be considered an expansion.
#Bgg star realms frontiers full#
Welcome! Your first buy is likely to just purchase the full game, which unlocks online play and other features.
